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MWC Barcelona 2020

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Card name 1

Here goes the name of the card and some other information that is relevant to understand the project. If you have any questions, try the button below. Good luck!

Card name 1

Here goes the name of the card and some other information that is relevant to understand the project. If you have any questions, try the button below. Good luck!

Card name 1

Here goes the name of the card and some other information that is relevant to understand the project. If you have any questions, try the button below. Good luck!

Creative process 1

Marketing input

Here goes the name of the card and some other information that is relevant to understand the project. If you have any questions, try the button below. Good luck!

Script development

Here goes the name of the card and some other information that is relevant to understand the project. If you have any questions, try the button below. Good luck!

Creative process 2

Kinetic typography

Here goes the name of the card and some other information that is relevant to understand the project. If you have any questions, try the button below. Good luck!

explore

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Style frames

Steaming out of previously vetted brand patterns, it was decided to incorporate them into the overall design and animated language for the video but obviously changing the focus from portraits to landscapes and the integration of glyphs in order to be consistent with the concept of the piece.

Production workflow

Transparent

We devised a production process that would facilitate collaboration and ownership of different teams across the organization, with clear responsibilities and specific touch points for decisions ranging from strategy to production.

Accountable

Roles and responsibilities were clearly defined and shared so everyone know exactly what and when they needed to intervene throughout the process.

Patterned

We created this process in order not only to be efficient but also to build a common understanding of the required effort to get to the deadline without causing unnecessary stress and workload. This resulted in a fluid communication between stakeholders and producers for different audio visual projects.

Syniverse MWC Barcelona